C#中用API实现MP3等音频文件的播放类

ZDNet软件频道 时间:2008-07-18 作者: |  我要评论()
本文关键词:多媒体编程 C# 音频文件 Windows
C#没有提供播放MP3等音频文件的类,要编写播放MP3等音频文件程序,必须使用第三方控件或类。本文使用API函数mciSendString,编写一个播放MP3等音频文件的类。
C#没有提供播放MP3等音频文件的类,要编写播放MP3等音频文件程序,必须使用第三方控件或类。本文使用API函数mciSendString,编写一个播放MP3等音频文件的类。

具体源码如下:

一、使用API函数mciSendString构成的媒体播放类。

using System;
using System.Runtime.InteropServices;
using System.Text;
using System.IO ;
namespace clsMCIPlay
{
  /// <summary>
  /// clsMci 的摘要说明。
  /// </summary>
  public class clsMCI
  {
   public clsMCI()
   {
    //
    // TODO: 在此处添加构造函数逻辑
    //
   }

   //定义API函数使用的字符串变量
   [MarshalAs(UnmanagedType.ByValTStr,SizeConst=260)]
   private string Name = "" ;
   [MarshalAs(UnmanagedType.ByValTStr,SizeConst=128)]
   private string durLength = "" ;
   [MarshalAs(UnmanagedType.LPTStr,SizeConst=128)]
   private string TemStr ="";
   int ilong;
   //定义播放状态枚举变量
   public enum State
   {
    mPlaying = 1,
    mPuase = 2,
    mStop = 3
   };
   //结构变量
   public struct structMCI
   {
    public bool bMut;
    public int iDur;
    public int iPos;
    public int iVol;
    public int iBal;
    public string iName;
    public State state;
   };

   public structMCI mc =new structMCI() ;

   //取得播放文件属性
   public string FileName
   {
    get
    {
     return mc.iName;
    }
    set
    {
     //ASCIIEncoding asc = new ASCIIEncoding();
     try
     {
      TemStr ="";
      TemStr = TemStr.PadLeft(127,Convert.ToChar(" "));
      Name = Name.PadLeft(260,Convert.ToChar(" ")) ;
      mc.iName = value;
      ilong = APIClass.GetShortPathName(mc.iName,Name, Name.Length);
      Name = GetCurrPath(Name);
      //Name = "open " + Convert.ToChar(34) + Name + Convert.ToChar(34) + " alias media";
      Name = "open " + Convert.ToChar(34) + Name + Convert.ToChar(34) + " alias media";
      ilong = APIClass.mciSendString("close all", TemStr, TemStr.Length , 0);
      ilong = APIClass.mciSendString( Name, TemStr, TemStr.Length, 0);
      ilong = APIClass.mciSendString("set media time format milliseconds", TemStr, TemStr.Length , 0);
      mc.state = State.mStop;
     }
     catch
     {
      MessageBox.Show("出错错误!");
     }
    }
   }
   //播放
   public void play()
   {
    TemStr = "";
    TemStr = TemStr.PadLeft(127,Convert.ToChar(" "));
    APIClass.mciSendString("play media", TemStr, TemStr.Length , 0);
    mc.state = State.mPlaying ;
   }
   //停止
   public void StopT()
   {
    TemStr = "";
    TemStr = TemStr.PadLeft(128,Convert.ToChar(" "));
    ilong = APIClass.mciSendString("close media", TemStr, 128, 0);
    ilong = APIClass.mciSendString("close all", TemStr, 128, 0);
    mc.state = State.mStop ;
   }

   public void Puase()
   {
    TemStr = "";
    TemStr = TemStr.PadLeft(128,Convert.ToChar(" "));
    ilong = APIClass.mciSendString("pause media", TemStr, TemStr.Length, 0);
    mc.state = State.mPuase ;
   }
   private string GetCurrPath(string name)
   {
    if(name.Length <1) return "";
    name = name.Trim();
    name = name.Substring(0,name.Length-1);
    return name;
   }
   //总时间
   public int Duration
   {
    get
    {
     durLength = "";
     durLength = durLength.PadLeft(128,Convert.ToChar(" ")) ;
     APIClass.mciSendString("status media length", durLength, durLength.Length, 0);
     durLength = durLength.Trim();
     if(durLength == "") return 0;
     return (int)(Convert.ToDouble(durLength) / 1000f);
    }
   }

   //当前时间
   public int CurrentPosition
   {
    get
    {
     durLength = "";
     durLength = durLength.PadLeft(128,Convert.ToChar(" ")) ;
     APIClass.mciSendString("status media position", durLength, durLength.Length, 0);
     mc.iPos = (int)(Convert.ToDouble(durLength) / 1000f);
     return mc.iPos;
    }
   }
  }

  public class APIClass
  {
   [DllImport("kernel32.dll", CharSet = CharSet.Auto)]
   public static extern int GetShortPathName (
    string lpszLongPath,
    string shortFile,
    int cchBuffer
   );

   [DllImport("winmm.dll", EntryPoint="mciSendString", CharSet = CharSet.Auto)]
   public static extern int mciSendString (
    string lpstrCommand,
    string lpstrReturnString,
    int uReturnLength,
    int hwndCallback
   );
  }
}

二、用于测试媒体播放类的简单代码:

using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using System.Runtime.InteropServices;
using System.Text;
using System.IO ;
using clsMCIPlay;

namespace MCIPlay
{
  /// <summary>
  /// Form1 的摘要说明。
  /// </summary>
  public class Form1 : System.Windows.Forms.Form
  {
   private System.ComponentModel.IContainer components;
   private System.Windows.Forms.Timer timer1;
   private System.Windows.Forms.Button Play;
   private System.Windows.Forms.Button Stop;
   private System.Windows.Forms.Button Puase;
   private System.Windows.Forms.Label PlayFileName;
   private System.Windows.Forms.Label Duration;
   private System.Windows.Forms.Label CurrentPosition;
   private System.Windows.Forms.OpenFileDialog openFileDialog1;
   private System.Windows.Forms.Button BrowserFile;
   clsMCI mp = new clsMCI();

   public Form1()
   {
    //
    // Windows 窗体设计器支持所必需的
    //
    InitializeComponent();

    //
    // TODO: 在 InitializeComponent 调用后添加任何构造函数代码
    //
   }

   /// <summary>
   /// 清理所有正在使用的资源。
   /// </summary>
   protected override void Dispose( bool disposing )
   {
    if( disposing )
    {
     if (components != null)
     {
      components.Dispose();
     }
    }
    base.Dispose( disposing );
   }

   #region Windows 窗体设计器生成的代码
   /// <summary>
   /// 设计器支持所需的方法 - 不要使用代码编辑器修改
   /// 此方法的内容。
   /// </summary>
   private void InitializeComponent()
   {
    this.components = new System.ComponentModel.Container();
    this.Play = new System.Windows.Forms.Button();
    this.PlayFileName = new System.Windows.Forms.Label();
    this.Duration = new System.Windows.Forms.Label();
    this.Stop = new System.Windows.Forms.Button();
    this.Puase = new System.Windows.Forms.Button();
    this.CurrentPosition = new System.Windows.Forms.Label();
    this.timer1 = new System.Windows.Forms.Timer(this.components);
    this.openFileDialog1 = new System.Windows.Forms.OpenFileDialog();
    this.BrowserFile = new System.Windows.Forms.Button();
    this.SuspendLayout();
    //
    // Play
    //
    this.Play.Location = new System.Drawing.Point(102, 243);
    this.Play.Name = "Play";
    this.Play.Size = new System.Drawing.Size(78, 24);
    this.Play.TabIndex = 0;
    this.Play.Text = "Play";
    this.Play.Click += new System.EventHandler(this.Play_Click);
    //
    // PlayFileName
    //
    this.PlayFileName.AutoSize = true;
    this.PlayFileName.Location = new System.Drawing.Point(12, 15);
    this.PlayFileName.Name = "PlayFileName";
    this.PlayFileName.Size = new System.Drawing.Size(0, 17);
    this.PlayFileName.TabIndex = 1;
    //
    // Duration
    //
    this.Duration.AutoSize = true;
    this.Duration.Location = new System.Drawing.Point(15, 51);
    this.Duration.Name = "Duration";
    this.Duration.Size = new System.Drawing.Size(0, 17);
    this.Duration.TabIndex = 2;
    //
    // Stop
    //
    this.Stop.Location = new System.Drawing.Point(282, 243);
    this.Stop.Name = "Stop";
    this.Stop.Size = new System.Drawing.Size(81, 24);
    this.Stop.TabIndex = 3;
    this.Stop.Text = "Stop";
    this.Stop.Click += new System.EventHandler(this.Stop_Click);
    //
    // Puase
    //
    this.Puase.Location = new System.Drawing.Point(198, 243);
    this.Puase.Name = "Puase";
    this.Puase.Size = new System.Drawing.Size(72, 24);
    this.Puase.TabIndex = 4;
    this.Puase.Text = "Puase";
    this.Puase.Click += new System.EventHandler(this.Puase_Click);
    //
    // CurrentPosition
    //
    this.CurrentPosition.AutoSize = true;
    this.CurrentPosition.Location = new System.Drawing.Point(15, 87);
    this.CurrentPosition.Name = "CurrentPosition";
    this.CurrentPosition.Size = new System.Drawing.Size(0, 17);
    this.CurrentPosition.TabIndex = 5;
    //
    // timer1
    //
    this.timer1.Enabled = true;
    this.timer1.Interval = 1000;
    this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
    //
    // BrowserFile
    //
    this.BrowserFile.Location = new System.Drawing.Point(312, 165);
    this.BrowserFile.Name = "BrowserFile";
    this.BrowserFile.Size = new System.Drawing.Size(87, 24);
    this.BrowserFile.TabIndex = 6;
    this.BrowserFile.Text = "SelectFile";
    this.BrowserFile.Click += new System.EventHandler(this.BrowserFile_Click);
    //
    // Form1
    //
    this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);
    this.ClientSize = new System.Drawing.Size(433, 287);
    this.Controls.Add(this.BrowserFile);
    this.Controls.Add(this.CurrentPosition);
    this.Controls.Add(this.Puase);
    this.Controls.Add(this.Stop);
    this.Controls.Add(this.Duration);
    this.Controls.Add(this.PlayFileName);
    this.Controls.Add(this.Play);
    this.Name = "Form1";
    this.Text = "Form1";
    this.ResumeLayout(false);

   }
   #endregion

   /// <summary>
   /// 应用程序的主入口点。
   /// </summary>
   [STAThread]
   static void Main()
   {
    Application.Run(new Form1());
   }

   //选择MP3文件播放
   private void Play_Click(object sender, System.EventArgs e)
   {
    try
    {
     mp.play();
    }
    catch
    {
     MessageBox.Show("出错错误!");
    }
   }

   //暂停播放
   private void Puase_Click(object sender, System.EventArgs e)
   {
    try
    {
     mp.Puase();
    }
    catch
    {
     MessageBox.Show("出错错误!");
    }

   }

   //停止播放
   private void Stop_Click(object sender, System.EventArgs e)
   {
    try
    {
     mp.StopT();
    }
    catch
    {
     MessageBox.Show("出错错误!");
    }
   }

   //每秒显示一次播放进度
   private void timer1_Tick(object sender, System.EventArgs e)
   {
    CurrentPosition.Text = mp.CurrentPosition.ToString();
   }

   //浏览文件
   private void BrowserFile_Click(object sender, System.EventArgs e)
   {
    try
    {
     openFileDialog1.Filter = "*.mp3|*.mp3";
     openFileDialog1.FileName = "";
     if(openFileDialog1.ShowDialog() == DialogResult.OK)
     {
      mp.FileName = openFileDialog1.FileName ;
      PlayFileName.Text = openFileDialog1.FileName ;
      Duration.Text = mp.Duration.ToString() ;
     }
    }
    catch
    {
     MessageBox.Show("出错错误!");
    }
   }
  }
}

本程序在.net 2003 、win XP SP1下编译通过。
 

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