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至顶网软件频道基础软件详细介绍手机游戏中的声音处理(1)

详细介绍手机游戏中的声音处理(1)

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本文给出了s40、V300型号中手机游戏中的声音处理的源程序代码,供大家参考!

作者:易振欧 来源:Csdn博客 2007年9月1日

关键字: 手机游戏 声音 处理

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本文是在同一个游戏中移植在不同机型时所做的对声音的处理,考虑到性能的要求,对每种类型的手机做了一定的要求。

s40中的声音处理:

1)

import com.nokia.mid.sound.*; 

2)

Sound soundPlayer;

void initSound(){

soundPlayer = new Sound(b_main,1);

if(m_playSound == 1){

soundPlayer.play(0);

}

}

3)

byte[] b_main = {

(byte)0x02,(byte)0x4a,(byte)0x3a,(byte)0x40,

(byte)0x04,(byte)0x01,(byte)0x1f,(byte)0x1e,

(byte)0x54,(byte)0x88,(byte)0x38,(byte)0x84,

(byte)0x44,(byte)0xbc,(byte)0x4a,(byte)0xc4,

(byte)0xa0,(byte)0xa9,(byte)0x0b,(byte)0x91,

(byte)0x27,(byte)0x22,(byte)0xa2,(byte)0xb1,

(byte)0x31,(byte)0x13,(byte)0x88,(byte)0x00,

};

  

4)

static int m_playSound = 1;



5)在程序中对声音的控制

m_playSound = (byte)(1 - m_playSound);

if(m_playSound == 1){

try{

soundPlayer.play(0);

} catch(Exception e){}

}

if(m_playSound == 0){

try{

soundPlayer.stop();

} catch(Exception e){}

}

使用ott文件在nokia 40或60中。

1)定义数据结构

public class EMSound

{

public int type;

public byte[] data;

public EMSound(byte[] data, int type)

{

this.type = type;

this.data = data;

}

}

2)

import com.nokia.mid.ui.*;

import com.nokia.mid.sound.*;

3)

Sound soundPlayer;

SoundListener soundListener = new EMSoundListener();



EMSound currentSound = null;

boolean soundPlaying = false;

boolean soundEnable = true;

class EMSoundListener

implements SoundListener {

public void soundStateChanged(Sound sound, int event) {

switch (event) {

case Sound.SOUND_STOPPED:

soundPlaying = false;

break;

case Sound.SOUND_PLAYING:

soundPlaying = true;

}

}

}

public EMSound loadSound(String resfile, int resID) {

EMSound sound;

try {

InputStream is = getClass().getResourceAsStream(resfile + "/" + resID +

".ott");

int len = (int) is.skip(10000);

is.close();

is = getClass().getResourceAsStream(resfile + "/" + resID + ".ott");

byte[] barr = new byte[len];

is.read(barr);

is.close();

sound = new EMSound(barr, Sound.FORMAT_TONE);

}

catch (Exception ex) {

sound = null;

}

return sound;

}

public void playSound(EMSound sound, int count) {

if (!soundEnable) {

return;

}

try { //colico

if (soundPlaying) {

stopSound();

}

if (soundPlayer == null) {

soundPlayer = new Sound(sound.data, sound.type);

soundPlayer.setSoundListener(soundListener);

currentSound = null;

}

if (sound != currentSound) {

soundPlayer.release();

soundPlayer.init(sound.data, sound.type);

currentSound = sound;

}

soundPlayer.play(count);

}

catch (Exception ex) {

soundPlaying = false;

}

}

Sound[] soundPlayers;

public void playSound( EMSound sound[], int loc)

{

if (!soundEnable) { return; }

try {

if (soundPlaying) stopSound();

if (soundPlayers == null) {

soundPlayers = new Sound[sound.length];

System.out.println("Sounds == null");

for (int i=0; i<sound.length ; i++ ){

soundPlayers[i] = new Sound( sound[i].data, sound[i].type );

soundPlayers[i].setSoundListener( soundListener );

soundPlayers[i].init(sound[i].data, sound[i].type);

}

}

long now = System.currentTimeMillis();

soundPlayers[loc].play(1);

System.out.println("playing Sounds");

System.out.println("playing Sounds time"+(System.currentTimeMillis()-now) );

} catch(Exception ex) {

soundPlaying = false;

}

}

public void stopSound() {

if (!soundEnable) {

return;

}

if (soundPlayer != null) {  //colico

soundPlayer.stop();

}

}

public boolean isSoundPlaying() {

return soundPlaying;

}

public boolean isSoundEnable() {

return soundEnable;

}

public void setSoundEnable(boolean e) {

if (!e) {

stopSound();

}

soundEnable = e;

}

 

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