(*//
  标题:取得图片的透明区域
  说明:适用于制作复杂的不规则窗体
  设计:Zswang
  支持:wjhu111@21cn.com
  日期:2004-03-10
  //*) 
(*//============================================================================
  设计思路:~~
  就是对画布一行一行的扫描~~
  对于不是透明色相连的像素都看成一条条的线段~~
  ───────── ─ ─── ─────
  ─────── ──── ───────
  ─── ─── ── ───────
  ── ─────────
  用这些线段组合成不规则的区域~~
  线段就是找到开始位置和结束位置就行了~~
  组合区域是最花时间的地方~~
  减少组合区域的频率就可以提高运行的速度~~
  用线段组合就比用点组合少多了~~
  ============================================================================//*) 
function GraphicToRGN(mGraphic: TGraphic; mTransPoint: TPoint): HRGN;
  var
  I, J: Integer;
  vStart: Integer;
  vHandle: HRGN;
  vTransColor: TColor;
  begin
  Result := 0;
  if not Assigned(mGraphic) then Exit;
  Result := CreateRectRgn(0, 0, 0, 0);
  with TBitmap.Create do try
  Width := mGraphic.Width;
  Height := mGraphic.Height;
  Canvas.Draw(0, 0, mGraphic);
  vTransColor := Canvas.Pixels[mTransPoint.X, mTransPoint.Y];
  for I := 0 to Height - 1 do begin
  vStart := 0;
  for J := 0 to Width do begin
  if (Canvas.Pixels[J, I] <> vTransColor) and (J < Width) then
  if vStart < 0 then
  vStart := J
  else
  else if vStart >= 0 then begin
  vHandle := CreateRectRgn(vStart, I, J, I + 1);
  try
  CombineRgn(Result, Result, vHandle, RGN_OR);
  finally
  DeleteObject(vHandle);
  end;
  vStart := -1;
  end;
  end;
  end;
  finally
  Free;
  end;
  end; { GraphicToRGN } 
//Example
  procedure TForm1.Button1Click(Sender: TObject);
  var
  vRGN: HRGN;
  begin
  BorderStyle := bsNone;
  Image1.Left := 0;
  Image1.Top := 0;
  vRGN := GraphicToRGN(Image1.Picture.Graphic, Point(0, 0));
  try
  SetWindowRgn(Handle, vRGN, True);
  finally
  DeleteObject(vRGN);
  end;
  end;  |