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Dim m_dx As New DirectX7 Dim m_ds As DirectSound Dim m_dsBuffer As DirectSoundBuffer Dim m_ds3dBuffer As DirectSound3DBuffer Dim m_dsPrimaryBuffer As DirectSoundBuffer Dim m_dsListener As DirectSound3DListener Dim m_pos As D3DVECTOR Sub DrawPositions() Dim X As Integer Dim z As Integer Picture1.Cls '以黑色圈标出收听者所在的位置 Picture1.Circle (Picture1.ScaleWidth / 2, Picture1.ScaleHeight / 2), 4 '以红色圈标出声音所在的位置 X = CInt(m_pos.X) + Picture1.ScaleWidth / 2 z = CInt(m_pos.z) + Picture1.ScaleHeight / 2 Picture1.Circle (X, z), 4, RGB(255, 0, 0) End Sub Sub Load(sFile As String) Dim bufferDesc1 As DSBUFFERDESC Dim waveFormat1 As WAVEFORMATEX '设置将建立的DirectSoundBuffer对象的属性 bufferDesc1.lFlags = (DSBCAPS_CTRL3D Or DSBCAPS_CTRLFREQUENCY Or _ DSBCAPS_CTRLPAN Or DSBCAPS_CTRLVOLUME) Or DSBCAPS_STATIC '建立DirectSoundBuffer对象 Set m_dsBuffer = m_ds.CreateSoundBufferFromFile(sFile, bufferDesc1, _ waveFormat1) '设置DirectSoundBuffer对象的声音(0为最大) m_dsBuffer.SetVolume 0 '设置DirectSoundBuffer对象 Set m_ds3dBuffer = m_dsBuffer.GetDirectSound3DBuffer '设置DirectSoundBuffer对象的播放方向属性 m_ds3dBuffer.SetConeOrientation 1, 1, 1, DS3D_IMMEDIATE m_ds3dBuffer.SetConeAngles DS3D_MINCONEANGLE, 100, DS3D_IMMEDIATE m_ds3dBuffer.SetConeOutsideVolume -100, DS3D_IMMEDIATE '设置DirectSoundBuffer对象的播放位置属性 m_ds3dBuffer.SetPosition m_pos.X / 50, 0, m_pos.z / 50, DS3D_IMMEDIATE End Sub Sub UpdatePosition(X As Single, z As Single) m_pos.X = X - Picture1.ScaleWidth / 2 m_pos.z = z - Picture1.ScaleHeight / 2 DrawPositions If m_ds3dBuffer Is Nothing Then Exit Sub '重新设置DirectSoundBuffer对象的播放位置属性 m_ds3dBuffer.SetPosition m_pos.X / 50, 0, m_pos.z / 50, DS3D_IMMEDIATE End Sub Private Sub Command1_Click() If m_dsBuffer Is Nothing Then Call Load(App.Path + "\demo.wav") End If '循环播放声音文件 m_dsBuffer.Play 1 End Sub Private Sub Command2_Click() If m_dsBuffer Is Nothing Then Exit Sub m_dsBuffer.Stop m_dsBuffer.SetCurrentPosition 0 End Sub Private Sub Form_Load() Dim i As Integer Command1.Caption = "播放" Command2.Caption = "停止" Me.Show DoEvents On Local Error Resume Next '建立DirectSound对象 Set m_ds = m_dx.DirectSoundCreate(vbNullString) If Err.Number <> 0 Then MsgBox "无法建立DirectSound对象,请查看声卡或驱动程序是否安装正确" End End If '设置DirectSound对象的协作模式 m_ds.SetCooperativeLevel Me.hWnd, DSSCL_PRIORITY Dim primDesc As DSBUFFERDESC, format As WAVEFORMATEX primDesc.lFlags = DSBCAPS_CTRL3D Or DSBCAPS_PRIMARYBUFFER '建立主声音缓冲对象 Set m_dsPrimaryBuffer = m_ds.CreateSoundBuffer(primDesc, format) '建立DirectSound3DListener对象 Set m_dsListener = m_dsPrimaryBuffer.GetDirectSound3DListener() m_pos.X = 10: m_pos.z = 50 UpdatePosition m_pos.X, m_pos.z End Sub Private Sub Picture1_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single) If Button = 1 Then UpdatePosition X, Y End If End Sub Private Sub Picture1_Paint() |
运行程序,在PictureBox中回出现一个黑色和一个红色的小圆圈。黑色的代表虚拟的收听者的位置,红色的代表音源的位置。点击"播放"按钮即可以播放wav文件,你可以点击PictureBox中的不同位置来设置音源的位置,然后再听一下声音发生的改变,由于本人机器上安装的只是普通双声道声卡,所以效果不是很明显,有高档多声道声卡的朋友可以使用上面的程序感受一下你的声卡的三维效果。
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