扫一扫
分享文章到微信
扫一扫
关注官方公众号
至顶头条
作者:DelphiCodeHome 来源:blog.csdn.net/DelphiCodeHome 2007年9月15日
关键字: 软件
Unit unit1
const
{自定久线程消息}
MY_MESSAGE2 = PMSG_BASE + 02;
type
TForm1 = class(TForm)
AddMsgList: TButton;
SendThead: TButton;
sendForm: TButton;
sendOther: TButton;
procedure SendTheadClick(Sender: TObject); //发送消息
procedure FormCreate(Sender: TObject);
procedure FormDestroy(Sender: TObject);
private
Fdispatcher: TPDispatcher; 消息映射表类
Fhandle: TPHandler;
FThread: TPTHread; 自定义线程类
public
{ Public declarations }
end;
var
Form1: TForm1;
implementation
{$R *.dfm}
procedure TForm1.SendTheadClick(Sender: TObject);
var aMessage: TMessage;
begin
aMessage.Msg := MY_MESSAGE2;
aMessage.WParam := 1;
Fdispatcher.SendMessage(aMessage);
end;
end;
procedure TForm1.FormCreate(Sender: TObject);
begin
{创建消息映射表类}
Fdispatcher := TPDispatcher.Create;
Fhandle := TPHandler.Create;
{创建线程}
FThread := TPThread.Create(false);
{向映射表中增加消息}
Fdispatcher.AddHandle(MY_MESSAGE2,FThread.DoMessage);
end;
procedure TForm1.FormDestroy(Sender: TObject);
var i: Integer;
begin
FreeAndNil(Fdispatcher);
FreeAndNil(Fhandle);
for i:= 0 to 3 do
FreeAndNil(FThread[i]);
end;
第二。窗口可以处理消息是因为它有窗口句柄。为了使线程也能处理消息,我们可以通过为线程加上一个相应窗口类的窗口名柄。(源码在 <..\消息处理设计(线程)2 \ pThread.pas >中)
unit pThread;interface
uses classes,sysutils,Windows,Messages,Dialogs;
const MY_MESSAGE1 = $BD00 + 01;
Type
{** 消息处理线程类
*;功能 = 添加线程处理消息能力,
*}
TPMsgThread = class(TThread)
private
//窗口句柄
FWndHandle: HWND;
//窗口数据信息
FWndClass: WNDCLASS;
//指向窗口回调函数的指针
FObjectInstance: Pointer;
//初始化窗口数据
procedure InitWnd;
//创建隐藏窗口
procedure CreateWnd;
//注册隐藏窗口
procedure RegistWnd;
procedure DestroyWnd;
//窗口回调函数
procedure pWndProc(var Message: TMessage); virtual;
protected
procedure Execute; override;
procedure DoTerminate; override;
public
constructor Create(CreateSuspended: Boolean); virtual;
property WndHandle: HWND read FWndHandle write FWndHandle;
end;
implementation
const WND_NAME = 'PY20';{ TPMsgThread }
constructor TPMsgThread.Create(CreateSuspended: Boolean);
begin
inherited Create(CreateSuspended);FWndHandle := Integer(nil);
InitWnd;
RegistWnd;
CreateWnd;
end;
procedure TPMsgThread.CreateWnd;
begin
if(WndHandle = Integer(nil)) then
WndHandle := CreateWindow(FWndClass.lpszClassName, FWndClass.lpszClassName,
WS_POPUP or WS_CAPTION or WS_CLIPSIBLINGS or WS_SYSMENU
or WS_MINIMIZEBOX,
GetSystemMetrics(SM_CXSCREEN) div 2,
GetSystemMetrics(SM_CYSCREEN) div 2,
0, 0, 0, 0, FWndClass.hInstance, nil);
//置换窗口回调函数
SetWindowLong(WndHandle, GWL_WNDPROC, Longint(FObjectInstance));
end;
procedure TPMsgThread.DestroyWnd;begin
UnregisterClass(FWndClass.lpszClassName,FWndClass.hInstance);
DestroyWindow(WndHandle);
end;
procedure TPMsgThread.DoTerminate;begin
inherited;
DestroyWnd;
end;
procedure TPMsgThread.Execute;begin
end;
procedure TPMsgThread.InitWnd;
begin
FwndClass.lpszClassName := PChar(WND_NAME);
FWndClass.hInstance := Handle;
FWndClass.lpfnWndProc := @DefWindowProc;
end;
procedure TPMsgThread.pWndProc(var Message: TMessage);begin
end;procedure TPMsgThread.RegistWnd;begin
FObjectInstance := Classes.MakeObjectInstance(pWndProc);
if(FWndClass.hInstance <> Integer(nil)) then
RegisterClass(FWndClass);
end;
婵″倹鐏夐幃銊╂姜鐢瓕鎻╅崚鍥╂畱閹厖绨$憴顤廡妫板棗鐓欓張鈧弬棰侀獓閸濅椒绗岄幎鈧張顖欎繆閹垽绱濋柇锝勭疄鐠併垽妲勯懛鎶姐€婄純鎴炲Η閺堫垶鍋栨禒璺虹殺閺勵垱鍋嶉惃鍕付娴f娊鈧柨绶炴稊瀣╃閵嗭拷