科技行者

行者学院 转型私董会 科技行者专题报道 网红大战科技行者

知识库

知识库 安全导航



ZDNet>软件频道>中间件-zhiding>用VisualBasic.NET编写扑克牌游戏

  • 扫一扫
    分享文章到微信

  • 扫一扫
    关注官方公众号
    至顶头条

扑克游戏林林总总,同一种游戏各地玩法亦不尽相同。编程爱好者多喜欢编写一些本地玩法的扑克游戏。那么,编写自己的扑克游戏该从何处入手呢?

来源:.NET文档 2007年09月05日

关键字:扑克牌游戏 Visual Basic

扑克游戏编程关键有两点:一是扑克牌面的绘制;二是扑克游戏规则的算法实现。初学扑克游戏编程的爱好者可从一些简单的游戏、借用一些现有资源开始。本文拟借用Windows自带的Cards.dll和简单的21点游戏为例,介绍扑克游戏编程的初步方法。

一、扑克牌面绘制

Cards.dll支持Windows自带的游戏,如Solitaire(纸牌游戏)。如果我们知道如何使用Cards.dll中的API函数,那么,我们就能像Windows自带的游戏一样绘制扑克牌面。我们需要使用其中三个基本函数:cdtInit, cdtDrawExt,和 cdtTerm。并且需要两个变量:width和height用于初始化函数cdtInit进行初始化。下面给出这些接口函数的声明及参数说明。

Private width As Integer = 0

Private height As Integer = 0

Declare Function cdtInit Lib "cards.dll" (ByRef width As Integer, _

ByRef height As Integer) As Boolean

参数说明:width,height返回牌默认宽和高,单位为pixels。

Declare Function cdtDrawExt Lib "cards.dll" (ByVal hdc As IntPtr, _

ByVal x As Integer, ByVal y As Integer, ByVal dx As Integer, _

ByVal dy As Integer, ByVal card As Integer, _

ByVal mode As Integer, ByVal color As Long) As Boolean

参数说明:hdc(handle to a device context)句柄;

x,y指定牌左上角坐标位;

dx,dy指定牌宽和高;

card需要绘制的牌,0-51[A(草花、方块、红桃、黑桃),2,…,K];53-65牌背面;

mode 指定绘制方式,牌面向上为0,牌面向下为1;

color 指定背景色。

Declare Sub cdtTerm Lib "cards.dll" ()

 

无参数。

我们需要在游戏开始时调用cdtInit对cards.dll进行初始化,这样我们才能使用cards.dll中的cdtDrawEx等函数;每绘制一张牌,我们都要调一次cdtDrawExt函数;当我们结束游戏时,调用一次cdtTerm以结束cards.dll的使用。

二、游戏规则的算法实现

二十一点游戏是玩家要取得比庄家更大的点数总和,但点数超过二十一点即为爆牌,并输掉注码。J、Q、K算10点,A可算1点或11点,其余按牌面值计点数。“BlackJack”是由一张A和J、Q、K或10所组成。开始时每人发两张牌,一张明,一张暗,凡点数不足二十一点,可选择博牌。如果首两张牌是对子可选择分牌。

为简化起见,程序中只有两个玩家Dealer和Player,都发明牌,无下注过程,不记录输赢,不支持分牌和加倍等。二十一点游戏中,一张牌只要有四个属性说明:Face牌面大小、Suit牌面花色,Count点数,FaceUp牌面是否向上。因此,这里我们不用Card 类而用Card结构。

Structure card

Public face As Integer

Public suit As Integer

Public count As Integer

Public faceup As Boolean

End Structure

游戏开始时,我们首先要取一副牌,然后将牌洗好,指定从第几张牌开始发起。洗牌时为取得真正的随机数,用My.Computer.Clock.TickCount作产生随机数的种子。

dim Deck() As card

Deck = New card(51) {}

Dim TopCard As Integer

Private Sub GetDeck()

 Dim i, j As Integer

 For i = 0 To 3

For j = 0 To 12

 Deck(j + 13 * i).face = j

 Deck(j + 13 * i).suit = i

 If j < 10 Then

Deck(j + 13 * i).count = j + 1

 Else

Deck(j + 13 * i).count = 10

 End If

 Deck(j + 13 * i).faceup = False

Next

 Next

End Sub

Private Sub Shuffle()

 Dim i, j, k As Integer

 Dim tc As card

 For k = 1 To 500

i = CType(My.Computer.Clock.TickCount * Rnd(), Integer) Mod 52

j = CType(Int(Rnd() * 52), Integer)

tc = Deck(i)

Deck(i) = Deck(j)

Deck(j) = tc

 Next

 topcard = 0

End Sub


游戏界面中,我们设置三个命令按钮,两个标签。Button1为“发牌”、Button2为“要牌”、Button3为“停牌”。Label1记录庄家点数,Label2记录玩家点数。游戏过程中,如果一副牌发完,立即重洗一副牌,并弹出消息对话框告知。以下列出三个按钮单击事件代码。其中庄家游戏过程中,为简化起见,未曾使用游戏技巧。

Dim playerCount As Integer = 0

Dim playerAce As Integer = 0

Dim dealerCount As Integer = 0

Dim dealerAce As Integer = 0

Dim ipcard, idcard As Integer

Private Sub delay(ByVal dt As Integer)

 Dim t As Integer

 t = My.Computer.Clock.TickCount

 Do

If My.Computer.Clock.TickCount >= t + dt Then Exit Do

 Loop

End Sub

Private Sub Button1_Click(ByVal sender As System.Object,

ByVal e As System.EventArgs) Handles Button1.Click

 Button1.Visible = False

 Label1.Text=””

 Label2.Text=””

 Label1.Refresh()

 Label2.Refresh()

 MyBase.CreateGraphics.Clear(Color.DarkGreen)

 dealerAce = 0

 playerAce = 0

 dealerCount = 0

 playerCount = 0

 cdtDrawExt(MyBase.CreateGraphics.GetHdc, 200, 200, 75, 100,

(Deck(TopCard).face * 4 + Deck(TopCard).suit), 0, 0)

 playerCount += Deck(TopCard).count

 If Deck(TopCard).face = 0 Then playerCount += 10 : playerAce += 1

 TopCard += 1

 If TopCard >= 52 Then Shuffle() : MsgBox("NEW DECK!")

 Label2.Text = playerCount.ToString

 Label2.Refresh()

 delay(1000)

 cdtDrawExt(MyBase.CreateGraphics.GetHdc, 200, 10, 75, 100,

(Deck(TopCard).face * 4 + Deck(TopCard).suit), 0, 0)

 dealerCount += Deck(TopCard).count

 If Deck(TopCard).face = 0 Then dealerCount += 10 : dealerAce += 1

 TopCard += 1

 If TopCard >= 52 Then Shuffle() : MsgBox("NEW DECK!")

 Label1.Text = dealerCount.ToString

 Label1.Refresh()

 delay(1000)

 cdtDrawExt(MyBase.CreateGraphics.GetHdc, 220, 200, 75, 100,

(Deck(TopCard).face * 4 + Deck(TopCard).suit), 0, 0)

 playerCount += Deck(TopCard).count

 If Deck(TopCard).face = 0 And playerAce = 0 Then playerCount += 10 : playerAce += 1

 TopCard += 1

 If TopCard >= 52 Then Shuffle() : MsgBox("NEW DECK!")

 Label2.Text = playerCount.ToString

 Label2.Refresh()

 delay(1000)

 cdtDrawExt(MyBase.CreateGraphics.GetHdc, 220, 10, 75, 100,

(Deck(TopCard).face * 4 + Deck(TopCard).suit), 0, 0)

 dealerCount += Deck(TopCard).count

 If Deck(TopCard).face = 0 And dealerAce = 0 Then dealerCount += 10 : dealerAce += 1

 TopCard += 1

 If TopCard >= 52 Then Shuffle() : MsgBox("NEW DECK!")

 Label1.Text = dealerCount.ToString

 Label1.Refresh()

 delay(1000)

 ipcard = 2

 idcard = 2

 Button2.Visible = True

 Button3.Visible = True

End Sub

Private Sub Button2_Click(ByVal sender As System.Object,

ByVal e As System.EventArgs) Handles Button2.Click

 cdtDrawExt(MyBase.CreateGraphics.GetHdc, 200 + 20 * ipcard,

200, 75, 100, (Deck(TopCard).face * 4 + Deck(TopCard).suit), 0, 0)

 playerCount += Deck(TopCard).count

 If Deck(TopCard).face = 0 Then playerCount += 10 : playerAce += 1

 TopCard += 1

 If TopCard >= 52 Then Shuffle() : MsgBox("NEW DECK!")

 ipcard += 1

 Label2.Text = playerCount.ToString

 Label2.Refresh()

 If playerCount > 21 Then

If playerAce >= 1 Then

 playerCount -= 10

 playerAce -= 1

 Label2.Text = playerCount.ToString

 Label2.Refresh()

Else

 MsgBox("Player loss!")

 Button1.Visible = True

 Button2.Visible = False

 Button3.Visible = False

End If

 End If

End Sub

Private Sub Button3_Click(ByVal sender As System.Object,

ByVal e As System.EventArgs) Handles Button3.Click

 Button2.Visible = False

 Button3.Visible = False

 dealerPlay()

End Sub

Private Sub dealerPlay()

 Do

If dealerCount < 17 Then

 cdtDrawExt(MyBase.CreateGraphics.GetHdc, 200 + 20 * idcard,

10, 75, 100, (Deck(TopCard).face * 4 + Deck(TopCard).suit), 0, 0)

 dealerCount += Deck(TopCard).count

If dealerCount > 21 And dealerAce = 1 Then dealerCount -= 10 : dealerAce -= 1

If Deck(TopCard).face = 0 And dealerCount <= 11 Then dealerCount += 10

TopCard += 1

If TopCard >= 52 Then Shuffle() : MsgBox("NEW DECK!")

idcard += 1

 Else

Exit Do

 End If

Loop

Label1.Text = dealerCount.ToString

Label1.Refresh()

If dealerCount <= 21 Then

 If playerCount > dealerCount Then

MsgBox("Player win!")

 Else

MsgBox("Dealer win!")

 End If

Else

 MsgBox("Player win!")

End If

Button1.Visible = True

Button2.Visible = False

Button3.Visible = False

End Sub

运行结果如下图所示:

三、实践与提高

上述编程中,我们用了结构描述Card,对Card的Face取值(A,2,…,K)和Suit取值(Club,Diamond,Heart,Spade)用了数值0-12和0-3表示。游戏规则也作了简化,只有两个玩家,也未对玩家属性(如:财富、下注、所持牌、持牌点数等)进行描述。实践表明,较好的方法是用Card、player类,Face和Suit用枚举型数据。这些,我们可以在编程中逐步地添加完善。

随着编程实践的深入,我们的经验也会随之丰富起来。如何写一系列的类去支持各式游戏(包括升级、斗地主等需要用大小王牌的游戏)?如何记录玩家得分?如何支持网络?如何处理网络游戏中玩家离开?如此等等。经一个月、两个月,一年、两年的实践后,你将成为行家里手。

查看本文来源

推广二维码
邮件订阅

如果您非常迫切的想了解IT领域最新产品与技术信息,那么订阅至顶网技术邮件将是您的最佳途径之一。

重磅专题