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// GPGPU CONCEPTS Introduced: // // 1.) Texture = Array // 2.) Fragment Program = Computational Kernel. // 3.) One-to-one Pixel to Texel Mapping: // a) Data-Dimensioned Viewport, and // b) Orthographic Projection. // 4.) Viewport-Sized Quad = Data Stream Generator. // 5.) Copy To Texture = feedback. // // For details of each of these concepts, see the explanations in the // inline "GPGPU CONCEPT" comments in the code below. |
basic_math_tutorial_cg.rar | |||
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文件名: | basic_math_tutorial_cg.rar | ||
文件大小: | 105.92 KB | ||
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